In short
iOS 26’s Liquid Glass is visually striking but sacrifices clarity and contrast for aesthetics, so Apple should fix contrast, add blur control, standardize its language, and expand accessibility settings.
I tried iOS 26 so you don’t have to squint.
I’ve been running the iOS 26 Developer Beta on my iPhone 16 Plus since day one of WWDC25. Amid all the noise (“unreadable,” “a transparent mess,” “designed in Figma, shipped too soon”) here’s a more balanced take.
Spoiler: it’s not perfect, but it’s not a disaster either. Flashy? Yes. Functional? Not quite.
Liquid Glass feels like a concept design that jumped from a Figma board into production too early. It’s visually arresting, sure, but it sacrifices clarity for aesthetics. And that’s an odd choice from a company known for accessibility leadership.
Originally published on LinkedIn
This piece was first shared on LinkedIn. Read it there to see the reactions and join the discussion.
View the original